Not Alone
Fall 2022
Made in Unity
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3D Modeling & Character Creation
Not Alone is a puzzle game without words. The setting takes place in a house divided into three segments or “levels”. Each segment of the house challenges the player with a puzzle they must investigate and solve.
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These levels consist of a kitchen, living room and bathroom. Creating over 20 interior furniture and puzzle pieces using blender.
The entity is a mysterious figure that lurks around as the player progress in the game.
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Collaborating to team discussion about the entities visual design and creating concept art. The entity was modeled, rigged and animated using blender.
CREDITS:
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Aaron Gonzales: Player movement, Scene Design, Audio Design
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Amanda Bahadori: 3D modeling and Character Creation
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Benjamin Quang: Sound effects
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Daniel Wild: DoorScript.cs, AreaTrigger.cs, BedroomLocks.cs Voice of Creature,
Helped with BreakTvAudio.cs/Static Puzzle, Modified LightFlickerEffect.cs -
Jennifer To: Audio Design
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Julie Khou: BreakTvAudio.cs/Static Puzzle Implementation, Puzzle Design, Audio Design, Scene Design
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Liam Kaldes: Menu UI & Pause Mechanics, Padlock UI & Puzzle Mechanics, 4 Digit Lock UI & Puzzle Mechanics, Entity Movement
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Matthew Chen: Inventory system, Picking up items, Event system, Light puzzle, Lighting
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Nicolas Stepp: Texturing Assets, 3D Modeling, UV Mapping, helped production