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Level01.png
Level1.png

Not Alone 
Fall 2022

Made in Unity

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3D Modeling & Character Creation

level03.png
Entity.gif
runningenitity.gif
Creaturesketch1.jpg
Screenshot_Creature1.png

Not Alone is a puzzle game without words. The setting takes place in a house divided into three segments or “levels”. Each segment of the house challenges the player with a puzzle they must investigate and solve.

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These levels consist of a kitchen, living room and bathroom. Creating over 20 interior furniture and puzzle pieces using blender.

The entity is a mysterious figure that lurks around as the player progress in the game.

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Collaborating to team discussion about the entities visual design and creating concept art. The entity was modeled, rigged and animated using blender.

CREDITS:

  • Aaron Gonzales: Player movement, Scene Design, Audio Design

  • Amanda Bahadori: 3D modeling and Character Creation

  • Benjamin Quang: Sound effects

  • Daniel Wild: DoorScript.cs, AreaTrigger.cs, BedroomLocks.cs Voice of Creature,
    Helped with BreakTvAudio.cs/Static Puzzle, Modified LightFlickerEffect.cs

  • Jennifer To: Audio Design

  • Julie Khou: BreakTvAudio.cs/Static Puzzle Implementation, Puzzle Design, Audio Design, Scene Design

  • Liam Kaldes: Menu UI & Pause Mechanics, Padlock UI & Puzzle Mechanics, 4 Digit Lock UI & Puzzle Mechanics, Entity Movement

  • Matthew Chen: Inventory system, Picking up items, Event system, Light puzzle, Lighting

  • Nicolas Stepp: Texturing Assets, 3D Modeling, UV Mapping, helped production

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